Characters are defined into four categories: Attack types for close range, speed, and offence, defence types rely on strong attacks with a emphasis on defending allies and using techniques to gain advantages in different game modes. Ranged types excel at firing large projectiles for the team. Heal Types are characters designed to support the team with healing jutsu or their own special techniques.Players will compete in various multiplayer game modes such as Barrier, Base, Combat and many others which will rely on teamwork and skill to see which team comes out on top. Players can also team up to take on AI enemies such as tailed beasts in the Sub-Mission mode. The original characters will serve as mentors who the player can independently choose to learn jutsu from and equip to their arsenal for use in combat for their player avatar.